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DASH-DA-DASH DX (or DDDDX) is an arcade dashing game developed by SILLYSLARDY.JPG. 

The game makes use of pre-existing assets for all visual and auditory content in-game, with Emma crediting themselves only for design and programming. It was available free of charge on a dedicated webpage, which also gave access to a free download of a "nonstop mix mini-soundtrack", containing 11 in-game tracks.  

Gameplay[]

Within the game, the player is set in control of a small craft, which can be moved around the screen by clicking in a desired location. Once the user has chosen the location, the craft will dash towards this location, which cannot be changed until it is reached. If bullets are encountered midway, they ship will explode, but if gems are encountered, bonuses are awarded.

DDDDX Instructions

Instructions Screen of DDDDX (click to enlarge)

Ddddx gameplay

EX gameplay

The game has two modes: DX and EX. DX is the "Normal" mode, with a single life given to the player and a standard ruleset. In this mode, the player can only dash when the Dash Meter located beneath the craft is full. Grabbing yellow gems by dashing through them will rapidly increase the Dash Meter, while purple gems will clear the screen of obstacles while also boosting the Dash Meter. In EX mode, the Dash Meter is removed, allowing the player to dash whenever they please. In addition, instead of one life the player is given a total of three. To compensate for this, gameplay is sped up, and as a result more hectic and difficult.

In both modes, the goal is to outlast a particular, randomly generated boss. This boss has a health meter indicated as a shrinking bar at the top, which the player must attempt to outlast while dodging attacks from this enemy. To help with this, picking up purple gems will remove a small portion of the health bar at increased speed. 

Song list[]

Included on Non-Stop Mix[]

Not included on Non-Stop Mix[]

Bosses[]

Each boss encounter is subject to random generation. There exists an essential "Top" half that remains consistently present, whereas the complementary "Bottom" half has the potential to emerge, though its appearance is not guaranteed. Bosses with only the top half are Single Bosses and the remaining bosses are Dual Bosses. Mechanics from both halves of the boss are used.

Single Bosses[]

Blue[]

Blue

Blue will shoot five blue bullets east, south east, south, south west, and west every few seconds.

Krak[]

Krak

Krak shoots many blue bullets in all directions.

Raam[]

Raam

Ramm slowly fills the screen with many blue bullets. In later stages he also begins to flood the screen with pink pellets.

Skul[]

Skul

Skul has the most unique attacks out of the cast. He uses a flood of blue and pink bullets, but also has a unique blue orb and a pink orb. The blue orb is large and moves directly south when launched. The pink orb oscillates to the left and right in a wide arc.

Turr[]

Turr

Turr is the most standard enemy, shooting a standard volley of blue and eventually pink bullets.

Turr's "bottom half" is utilized as the graphical basis for the bottom half of all other bosses classified as "Top Half Only."

Bottom Halves[]

Bottom halves will never appear independently; they always require a corresponding top half. The following are the graphical representations used for their design.

Drac[]

Drac

Drac will go left and right slowly at first, and picking up speed as the round continues.

King[]

King

King ventures deep into the play area. Contact will kill you.

Robo[]

Robo

Robo also ventures into the play area, though not as deep as King. Robo is also considerably faster than King.

Turr (Bottom Half Only)[]

Turr bottom only

Turr is the standard bottom for all single bosses. It is rather standard, oscillating left and right at a reasonable speed without venturing into the play area.

Wing[]

Wing

Wing does not venture into the play area, but is the fastest to oscillate left and right.

Dual Bosses[]

Blue Variants[]

BlueDrac[]

Bluedrac

BlueKing[]

Blueking

BlueRobo[]

Bluerobo

BlueSpin[]

Bluespin

BlueWing[]

Bluewing

Krak Variants[]

KrakDrac[]

Krakdrac

KrakKing[]

Krakking

KrakRobo[]

Krakrobo

KrakSpin[]

Krakspin

KrakWing[]

Krakwing

Raam Variants[]

RaamDrac[]

Raamdrac

RaamKing[]

Raamking

RaamRobo[]

Raamrobo

RaamSpin[]

Raamspin

RaamWing[]

Raamwing

Skul Variants[]

SkulDrac[]

Skuldrac

SkulKing[]

Skulking

SkulRobo[]

Skulrobo

SkulSpin[]

Skulspin

SkulWing[]

Skulwing

Turr Variants[]

TurrDrac[]

Turrdrac

TurrKing[]

Turrking

TurrRobo[]

Turrrobo

TurrSpin[]

Turrspin

TurrWing[]

Turrwing

2023 Fan Patch[]

In July of 2023, a fan patch of Dash-Da-Dash DX was released on https://ddd.dylanbanta.com/ with a functional scoreboard available here https://ddd.dylanbanta.com/ddd_index.php.

The fan patch is an updated version of the source code available from https://mulengine.itch.io/ddddx

The High Scores now track which bosses were defeated during the run.

Download Link SHA256 Checksum: 67ea139fa4721a05a26094d7bba9f3386c8473d7d7450ef762da7bf19ef921e5

Trivia[]

  • Although no longer accessible, a scoreboard was available, where players could submit their scores online using a code generated in-game. 
    • See 2023 Fan Patch for live scoreboard.
  • Although the sequel, DDDDX2:DD: FM JAMS, has a soundtrack which can be found on Bandcamp, the game was lost in a format, [1] and no further work towards it will be done. Footage of it can still be found in the SILLYSLARDY dev reel. [2]

External Links[]

References[]

Navigation[]

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